AI Insights · Timothy · October 2021
Top 5 Sandbox Games on iOS in Turkey: Q3 2021 Performance
Discover the performance trends of the top 5 Sandbox games on iOS in Turkey during Q3 2021, including downloads, revenue, and active users.
During the third quarter of 2021, the top 5 sandbox games on iOS in Turkey showcased varied performances across downloads, revenue, and active users. Here’s a closer look based on data from Sensor Tower.
Roblox from Roblox Corporation maintained a consistent weekly revenue, peaking at approximately $33K in mid-July. Its weekly downloads saw a notable increase in the week of July 19, reaching around 21K, though it tapered off to 13K by the end of September. The game's weekly active users started at over 404K at the beginning of the quarter and saw a gradual decline to around 369K by the end.
Block Craft 3D: Building Games by Wildlife Studios experienced a steady but modest weekly revenue, peaking at about $422 in mid-July. Weekly downloads fluctuated, with a high of 4.6K in mid-July, dropping to 2.6K by the end of September. Active users showed a similar trend, starting at 35.7K and declining to around 28.8K.
MultiCraft — Build and Mine! from MultiCraft Studio did not generate any revenue during this period. Weekly downloads varied, peaking at 3.7K in mid-July and ending the quarter at 2.3K. The active user base saw a decline from 20.6K at the start of the quarter to approximately 16.7K by the end.
Block Craft World: Craft.io by xGame, despite being a newer entry, showed promising results. Weekly revenue remained minimal, peaking at $53 in mid-September. Downloads surged initially, reaching around 7.3K in mid-August, but settled at about 3.3K by the end of September. Active users grew significantly from 494 in early August to around 9.5K by the end of the quarter.
Kawaii World - Craft and Build by Anna Bryk also did not generate revenue but had a steady download rate, peaking at 2.3K in mid-July and ending at 952 downloads in late September. Active users started at 4.1K and declined to approximately 2.5K by the end of the quarter.
For more detailed insights and data on these games and others, visit Sensor Tower.